v0.22 Patch Notes


V 0.22 Patch

Bug Fixes

Late bell no longer appears if it generates 0 armor.
Fixed a crash that occurred when mood rings gave the burned status condition
Fixed a crash that occurred when mood rings gave burned to demons
Fixed a crash that occurred when mood rings gave bleed to slimes
Turn Skip artifacts now activate properly
Heavy coat will now only show if it reduces skill damage
Healing skills now show heal numbers.
Butter and slimes will now properly avoid the trapped event
A few dungeon layouts have been fixed
Fixed a case where monster girls would jitter when too close to a station.
Fixed issue with hovered artifacts showing the wrong description in battle
Fixed issue with slime colony not creating orbs when using condense slime
Fixed issue with slime colony poisoning itself and its fellow slimes (rude)
Fixed a few crashes that occured when the slime colony swaps battle positions
The trader event will now randomly select an artifact instead of always choosing the first one in the list
Ice pick text has been changed to “Increases critical damage”
Glass eye text has been changed to “Increases hit chance when holder’s health is low”
Fixed issue with purchased frogs not showing up in the player inventory
Fixed typo with thorn rose description
Fixed quick knife not dealing extra damage on the first turn


QoL Changes

Added a tutorial that explains leaving the dungeon when you visit a campsite
Added a flee battle option. You will lose a little bit of energy when using it. If you flee from a boss fight, the dungeon will end with a partial loss.
Added a leave option on the map
Added an exit icon on the take home chest


Balance Changes

Poison is no longer removed during travel, but it no longer deals damage while traveling.
Increased base take-home chest size to 5
Pollen focus gain has been reduced to 2.
Increased energy recovered from absorb spring and fuel tank
Increased strength scaling of enemies
Increased well energy recovery
Increased Camp energy recovery
Reduced number of burn stacks inflicted by demon’s ability to 2.
Increased bleed given by the spike trap
Increased poison given by the dart and gas traps
Increased burn given by fire traps
Focus stacks now have diminishing returns.
Blind stacks now have diminishing returns
Slow stacks now have diminishing returns
The minimum chance to hit is now clamped at 25%. This limit is reached around 25 blind stacks and 35 focus stacks.
Frenzy now gives 25% bonus damage instead of 10%
Thorn Rose now returns 100% damage x number of carried roses instead of only 10% x number of roses
The artifacts that girls bring into the dungeon are not consumed.

Files

Monster Girl Manager.zip 275 MB
Mar 07, 2022

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